There are two aspects of Garth Edwards and Tony Gilroy‘s Rogue One (Disney, 12.16) that I was really and truly impressed by, and I can’t mention either of them. Well, I could but it would be shitty of me. The first weekend crowd is entitled to be surprised as much as I was last night. As far as overall reactions are concerned, I’m going to summarize the basics and mix in some iPhone jottings that I tapped out last night at Mel’s Diner on the Strip, and then blend in comments from four seasoned know-it-alls who also caught it yesterday.
My basic reaction is “okay…if that’s how you want to play it, fine….I’m sure it’ll make a lot of dough. The question is ‘how much?'” My second reaction is “boy, I wonder what this thing was before Tony Gilroy came along and rewrote 40% of it and punched it all up.”
I came, I saw, I wilted and I sure as shit didn’t “care” that much. I wasn’t actually indifferent but I was saying to myself “I’m not into this” almost immediately. But I didn’t mind it, as such. Then I started to get into it toward the end, but emotional engagement definitely hadn’t happened. But Rogue One does play right into A New Hope — it all feeds in and craftily at that, and this I found satisfying.
Remember those secret Death Star plans that Princess Leia put into R2D2, plans that she wanted Obi Wan Kenobi to have, etc.? That’s what Rogue One is basically about — how the rebels got hold of those plans and figured out the basic structural weakness of the Death Star (i.e., “the weapon”). And don’t scream “spoiler” at me — this summary is right there on the Wiki page.
I was highly impressed, as noted, by at least two secret respects, but among the plus-elements I’m able to mention the huge extended battle scene (which seems to go on for at least 25 or 30 minutes and possibly a bit longer) is simultaneously dazzling and exhausting.