In my 9.3 Telluride review I described The Imitation Game as being about (a) “the personal, bureaucratic and old-school morality issues that interfered with and ultimately shut down the beautiful mind of Enigma code-breaker Alan Turing” and (b) “a sad but fascinating tale about the lonely fate of an eccentric, exceptional genius-hero, and how 1940s and ’50s Britain gave him grief every step of the way.”
I didn’t say this at the time but The Imitation Game feels somewhat tedious in this respect. It’s almost entirely about how Turing’s superiors and co-workers didn’t care for his personality. In scene after scene we watch his Bletchley Park colleagues express irritation and disdain about his aloof, superior manner and general lack of social skills. It reminds us of a lesson that we all have to learn and swallow early on, which is that you must be pleasantly sociable with people you work with (or hang or go to school with) because they’ll make your life hell if you’re not.
The sentiments of Turing’s co-workers are basically as follows: “Most people come to realize by the age of 10 or thereabouts that extra-smart, extra-perceptive people lack a certain normality. They tend to be flaky and eccentric and inwardly directed and not very good with telling jokes and schmoozing and flirting and general shoptalk. We, however, are different. We at Bletchley Park do not recognize that brilliant types need to be cut a little slack, and we certainly don’t recognize this in Mr. Turing’s case.