Doug Liman‘s Edge of Tomorrow (Warner Bros., 6.6), which I saw last night at a public-access sneak at the Pathe Wepler in Place Clichy, is an A-level, full-throttle, brain-tease-y sci-fi thriller and (don’t take this the wrong way) a videogame movie of the highest order. I realize, obviously, that “videogame movie” is a perjorative but this pleasure puppy knows how to smarten the material and make it seem…well, a bit deeper than it actually is. It’s basically about failing and learning, failing and learning, failing and learning a bit more. It’s Groundhog Day meets Starship Troopers meets Playstation 4. And it’s not overlong or draggy or anything but super-efficient. It’s over before you know it.
The film, written by Chris McQuarrie and the Butterworth brothers (Jez and John-Henry), is about a military campaign to defeat a massive alien invasion of Europe that is much more dominating than anything Nazi Germany managed. (Next Friday’s opening day is the 70th anniversary of the D-Day invasion.) The alien army is composed of “mimics,” which are mechanical spider-octopus monsters that number in the hundreds of thousands and are controlled…is this a spoiler?…by a big, glowing, spherical, electric-blue super-brain called “Omega.”
The hook is that three players — Tom Cruise and Emily Blunt on the weapons-bearing, combat-ready, above-the-title side, plus a nerdy, exposition-providing scientist played by Noah Taylor — are part of a continual time-repeat cycle. (I’m not going to explain how or why.) And throughout the film they’re faced with a series of formidable (i.e., scary as shit) combat challenges and obstructions that can and do result in getting “killed” over and over but instantly reborn each time. This allows them to learn from mistakes and possibly even win if — big “if” — he/she can get past these hurdles and zero in on the Big Target (i.e, “Omega”), which is roughly analogous to the “sum of all intelligence” Mr. Fishbowl guy in William Cameron Menzies‘ Invaders From Mars.